Experience the campaigns from vanilla Dawn of War and Winter Assault with the new units, abilities and features in Soulstorm.

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It was just a five minute trip to the Warp, honest!

Anyway, the most fancy new feature, is that the script can now check if a unit or structure exists, and use them in attack waves if they do, as well as restricting them and unlocking them at the appropriate level. What this means, is that you can combine this mod with other mods, and the units added in it, can be used both by and against you. Currently it works with Unification, and for the most part with DowPro. Ultimate Apocalypse does not work, unfortunately. Other mods might work if they use the same names for the unit files as one of these three, but I have not tested any more.

Every attack wave has been updated to include the system above. This is especially significant for Winter Assault, and fixes some rather lackluster attack waves in both the Order and Disorder campaigns as well. You actually have to defend the land raider carrying the titan crew now! Attack frequency increases with difficulty now, where previously it didn't affect Winter Assault at all.

Winter Assault in general has received some much needed love and polish, and should be a more enjoyable experience now.

The Tartarus campaign was already in a pretty good spot, but it too has received a fair few tweaks to make it a little bit better wherever possible.

Those of you who miss pre-expansion Dawn of War features like weapon customization for non-space marine units, being able to hit anything while moving and eldar not being blatantly overpowered, will appreciate the optional add-on, which restores all these elements.

For those of you asking for the Dark Crusade Campaign: it already exists. The "Dawn of War Strongholds" mod can be found here on moddb, and includes all missions from both Dark Crusade and Soulstorm. While it is marked at obsolete as of writing this, it is still playable; you just need to use an older version of Unification, which is still available. Unless it gets completely abandoned and is rendered unplayable, I see no reason to include those campaigns in this mod.

Since this is my first time trying to adjust difficulty, I would appreciate some feedback, particularly on whether normal (actually easy) is too hard or Insane too easy. I would also like to know if you prefer the way the enemy behaves in the Tartarus campaign, or in the Winter Assault campaigns.

I hope you enjoy it.

Oh, and a last minute discovery has lead to the restoration of the original Blood Ravens colour scheme. Golden Isador and green-eyed space marines are back!

I'm BACK! Where's da playin'?

I'm BACK! Where's da playin'?

News 2 comments

The new version is out, now in a proper campaign structure.

Happy Emperor's Day!

Happy Emperor's Day!

News 21 comments

Venerate the Immortal Emperor today. By playing His games.

Version 1 is out!

Version 1 is out!

News 2 comments

Lets you play all Vanilla and Winter Assault missions in Soulstorm, from the skirmish menu.Expansion units are included and unlocked at appropriate times...

Dark Crusade compatibility

Dark Crusade compatibility

Feature 1 comment

A short guide on how to get the mod to work in Dark Crusade.

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CampaignMissionsV4.1

CampaignMissionsV4.1

Patch 8 comments

Makes the lowest difficulty easier, enables auto saves and enables titans in Unification. Requires V4. Just unpack it, move the CampaignMissions folder...

Optional Add-on

Optional Add-on

Patch 3 comments

A series of balance tweaks and restoration of some content that was present in vanilla Dawn of War, but was cut in the expansions. Put it in your Soulstorm...

CampaignMissions V4

CampaignMissions V4

Full Version 73 comments

Just a little nostalgia trip. A tweak here, a bugfix there, a complete revamp of the difficulty system, every single enemy attack wave and optional integration...

CampaignMissionsV3.1

CampaignMissionsV3.1

Patch 15 comments

A few fixes and a little polish. Just unpack it in the Soulstorm folder and overwrite. Make sure you have the V3 full version installed.

CampaignMissionsV3

CampaignMissionsV3

Full Version 13 comments

The campaigns are now fully restored, with briefing screens and videos. Difficulty has been re-balanced. The file structure is a bit different now, since...

CampaignMissionsV2.1 Bugfix

CampaignMissionsV2.1 Bugfix

Patch 7 comments

A small bugfix for version 2.

Post comment Comments  (0 - 10 of 218)
TornKitsune
TornKitsune - - 3 comments

I've installed the mod, and the update mod for 4.1, but I still get the scar execution error and a soft crash when starting Mission 2? am I doing something wrong?

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Spienold Creator
Spienold - - 130 comments

Check if you have a folder named CampaignMissionsV41 in your Soulstorm folder. If you do, open it and move the CampaignMissions folder to the Soulstorm folder, say yes to overwrite files, then delete CampaignMissionsV41.

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TornKitsune
TornKitsune - - 3 comments

Thanks for the reply, It seems to still be having an issue though sadly :(

Strangely, the 2nd mission works when just applying the V4.1 files, but when I overwrite with the V41 patch ones it doesn't :S Very odd

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Spienold Creator
Spienold - - 130 comments

The bug was introduced in 4.1. When did you download the patch? I have already re-uploaded it once, but it was on the same day as the original upload, so it isn't marked as updated.

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Guest
Guest - - 693,461 comments

How do I star the campaing? I have downloaded the mod and I don't know how to star the base game campaing instead it starts the soulstorm campaing

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Spienold Creator
Spienold - - 130 comments

Use the mod manager (found in the main menu) to activate it.

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Guest
Guest - - 693,461 comments

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Guest - - 693,461 comments

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CorvusR
CorvusR - - 1 comments

Is there anyway to increase unit cap or use unification cap? I want to be able to use a company of dreadnoughts to beat Sindri to death.
Edit: I put the line G_Campaign__Extraordinary_Battles=true
and if G_Campaign__Extraordinary_Battles == true then import("winconditions/6MassiveBattles6.scar") end into campaignscarutil. This worked to increase unit cap.

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gupongwae
gupongwae - - 9 comments

is visual glitch still exist when playing with unification 7.0 or it is fixed??

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Spienold Creator
Spienold - - 130 comments

I don't think I can fix those on my end. They are caused by new/changed models.

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